I’d like to think of my Twitter account as a culturally valuable place. Certainly I post a fair amount of puppy GIFs and silly jokes, but it’s also the central hub of my everyday identity, especially in journalism. But I didn’t understand that it could ever have a monetary value — even in fake money — until I saw my account on Stolen, a social media tap game turned public market that made a splash on Product Hunt this month and has since become an in inescapable portion of certain parts of Twitter. The core gameplay essentially sucks in all of the…

This story continues at The Next Web
Source: The Next Web


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