The Oculus Rift is arguably the best VR experience around, but that doesn’t mean it doesn’t still have room for improvement. The Facebook-owned company today announced it has enabled a new technique called Asynchronous Timewarp (ATW) to reduce jitteriness from your head motions by a factor of 20 to 100 times on Windows PCs. Though the full technical explanation is a little complicated, the basic idea is fairly simple. Normally VR games are displayed such that the gameplay and the effects of your head motions are rendered simultaneously by your GPU and processor. That’s all fine and dandy with perfectly consistent framerates, but…

This story continues at The Next Web
Source: The Next Web


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